xkamronx

Results 19 comments of xkamronx

I believe the issue could also stem from not running the function as reliable from the server side.

I ended up just removing the teleport / set actor location nodes entirely and spawning the character at the location instead because it doesn't seem easily fixable - not positive...

> Where exactly are you calling the `SetActorLocation()` function from? I tried calling it from `AAlsCharacter::BeginPlay()` but didn't encounter any issues. It was being called during the begin play but...

Understandable. I'm currently moving more towards the issue being "high ping" as in the 150-300 range causing more of these issues than anything else. Simulating ping in the default project,...

Still haven't been able to find the cause and solution for the timestamp errors. Seems like a dice roll on whether a player joining a server / multiplayer session will...

> Have you tried adjusting the Camera Settings Data Asset? ![image](https://private-user-images.githubusercontent.com/9194221/300188848-2d57a599-a550-4806-a2e0-94ce4260b9ae.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MDg0MDE0NTgsIm5iZiI6MTcwODQwMTE1OCwicGF0aCI6Ii85MTk0MjIxLzMwMDE4ODg0OC0yZDU3YTU5OS1hNTUwLTQ4MDYtYTJlMC05NGNlNDI2MGI5YWUucG5nP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI0MDIyMCUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNDAyMjBUMDM1MjM4WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9MDlkYmJhOWQ4ODgwYzI3YTg4MmQwM2M4MTA0Y2ZmYjc0MGFkYWNkYmEwNmQyN2FmNDgyNzk4ZmU4YzM0MmY4OCZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QmYWN0b3JfaWQ9MCZrZXlfaWQ9MCZyZXBvX2lkPTAifQ.GZOHfCcctyRSSDz70QxQQP8ukLiG-ClQmIkrOFmhnis) Yep, there's not a end all be all fix with any settings configuration I have tested yet.

> I also noticed that camera clipping in first person is pretty much a deal breaker. I've tried improving it but I don't think I've fixed the source reason 🤷...

https://github.com/Sixze/ALS-Refactored/assets/26638814/232a8d63-23d3-4227-894d-0db033b7dc60

> Could you remove the code inside the `UAlsCharacterMovementComponent::ApplyPendingPenetrationAdjustment()` function and test this again? > > By the way, ALS works on top of the character movement component and isn't...

> Could you create a smallest reproducible example of this issue and send it to me? Something like "here's a cube with physics enabled, and it flies away when the...