xkamronx
xkamronx
Sorry for the delay, will work on this ASAP and get it over to you. It might be specific to Chaos vehicles as well so will test that.
> Could you create a smallest reproducible example of this issue and send it to me? Something like "here's a cube with physics enabled, and it flies away when the...
> If you are sure it is about the `UCharacterMovementComponent::ApplyPendingPenetrationAdjustment()` function, I can make it optional and disabled by default. Commenting out the code in that function did completely fix...
I figured it out. The character mesh needs to be set to full collision rather than query only, then it will punt stuff during sprint start like the video I...
> Make sure the velocity of your vehicle is smoothing enough. > > You can try to disable the camera offset lag, and see if the issue pressie. I don't...
> > > Make sure the velocity of your vehicle is smoothing enough. > > > You can try to disable the camera offset lag, and see if the issue...
> I'm not sure if it's the camera's fault because in the video, if you look closely, you can see that relative to the world the camera moves smoothly and...
> This doesn't sound like an als bug your loading system just has a race condition The server isn't loading anything, though. The objects already exist on the server side...
In single player, for sure this could be solved by waiting until everything is loaded. Multiplayer changes that a bit because there's nothing built out that I'm aware of to...