xeolabs
xeolabs
Investigate if IFC-HBJSON is something we should add to our loaders / converter. https://github.com/xeolabs/3d-models/tree/master/hbjson-sample-files
## Problem Currently we are unable to move individual objects long distances within xeokit's double-precision 3D world coordinate system. This is because they need to stay more or less within...
* Add UV coordinates * Add metallic, roughness and base color textures
Extend data texture scene representation (DTX) to support lines primitives. This way we can use DTX for everything in an IFC model, while also leveraging DTX's superior memory footprint for...
SectionPlanes sometimes don't clip at the right place when models are rotated. [Screencast from 21.04.2024 14:25:39.webm](https://github.com/xeokit/xeokit-sdk/assets/83100/89444a83-dc47-43e7-92a6-d6b40bfcf1b7)
Reuse cached array here: https://github.com/xeokit/xeokit-sdk/blob/master/src/viewer/scene/webgl/RenderBuffer.js#L205
Some UX refinement suggestions: ### 1. Snapping is too aggressive when I need to measure from a surface between two edges that are close to each other Snapping radius can...
I recently added the ability to create transform hierarchies on models in the SDK. Specifically, [this PR](https://github.com/xeokit/xeokit-sdk/pull/1229) adds a new `SceneModelTransform` component, which can be used to define for each...