xen

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Sure! Here you go: [stairstest.zip](https://github.com/Joshua-Ashton/VPhysics-Jolt/files/9480209/stairstest.zip)

Increasing `vjolt_player_collision_tolerance` had no effect when it comes to stairs, at least in both CS:S and Momentum.

This seems to have been fixed when practice mode was made to use the save-state system.

This would take too much effort for what it's worth without engine access, so I would delegate this to when we do have engine access.

The first issue is caused by a difference in assets used by each game. Both HL2 (which we use) and CS:S have that same dumpster model but in CS:S it...

Which setting exactly? And I also can't reproduce this on the steam build.

I still can't reproduce this. Are you sure you're actually applying the settings?

I was never able to reproduce this. Post process settings are updated every frame and it just sets the defaults if there's no controller present.

Well if the entity is present then the game just uses its settings.