xdccrlz
xdccrlz
As far as I can tell, the binding of the gamepad via SDL remained in the code, SDL was removed, but there is no call to extended gamepad in the...
> > Hey sorry for the lack of response, I've been trapped under a big pile of Real Life stuff and I haven't looked at this project in a while....
There are two ways: make and wait.
Reg an account on the github, git clone for download and build. Or make own fork and fix and add all things you want. Or you keep in mind something...
No need so complicated) Fork is the full copy of original with commits of fixes. Enough just git clone a fork.
And one more: I was make fork from another fork not directly tom's original!
Yes. Touch is only used to call menu. Also, the original version does not allow to be saved. I have it fixed.
Using the 'sdl-only' branch partially solves this issue for tvos, but ios version give not customize controls and change brightness.
Using the 'sdl-only' branch partially solves this issue.
Can't build tvOS version: bitcode bundle could not be generated because '/Quake2-iOS/Quake2/libs/tvos/libSDL2_0_14_tvos.a(SDL_uikitappdelegate.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive...