Lovro Pleše
Lovro Pleše
OK so it's the object being marked for PC being hidden. Then it should be a relatively simple fix to do. Just have exempt it from ever being hidden and...
Same thing, I'll just add exceptions for those screens.
Yeah I know that actually, it's this issue: https://github.com/xan1242/NFS-XtendedInput/issues/12 This one is a duplicate of that technically speaking, so I'll mark it as such.
One note for you @TorutheRedFox, if you're trying to map them like on the PS3, XInput doesn't support pressure sensitive buttons, while the PS3 version has L1 and R1 for...
This is one of the things I requested in the issue here: https://github.com/aeharding/voyager/issues/690 I would like this very much as well.
My best theoretical guess is that the bug may lie [somewhere here in the detection code](https://github.com/ps2homebrew/Open-PS2-Loader/blob/200eaa79de47fb5a4b264b9f67b88dcded5763d6/src/hddsupport.c#L218C5-L218C31). It may need to be updated to detect if the drive is actually APA-Jailed...
After editing that function to detect APA Jail and just go regardless, it becomes very inconsistent and throws an error: `pfs: Error: Disk error partition 0, block 4296, err -48`...
I've JUST noticed that the Debug builds cause issues with writing to PFS partitions. Release build writes the config to the PFS partition fine with this modification, provided that you...
So, I've decided to create the test environment in PCSX2 in hopes to be able to debug something. Unfortunately, over there, it all works properly. Config is read/written to the...
So, your build, as-is, still has the issue of reading the config from the exFAT partition. However, the config is written to it just fine. The games work fine for...