Lovro Pleše
Lovro Pleše
For MW it was fixed in https://github.com/xan1242/XNFSMusicPlayer/commit/d22a65e3cc3ff1f101d8d53850c6df0f0614e894 Carbon is next...
Carbon issues fixed in https://github.com/xan1242/XNFSMusicPlayer/commit/b7d85359ce08e42bc0ab51f5071eca3c62424d49 Next would be to implement better error checks.
Halting this issue until this is resolved: https://github.com/xan1242/XNFSMusicPlayer/issues/15 Considering the removal of interactive music means removal of the installer.
The issue is due to the way it's implemented. Currently wherever the function `GetTrackAttribPointer()` is called, it returns the SongAttrib no matter the car class. It was implemented this way...
@mickael28 Heya! I can technically add support to ExOpts for NFSU Arcade, it's just a matter of abstracting the addresses and adding a little switch between the two. If @nlgzrgn...
@mickael28 I can add it and I've been asked about it already (was around when I was busy with 10000 other things so I forgot about it). I will add...
Make sure you enable Steam Input for the game in Steam's settings, it should then work. I've tested this firsthand with a Steam Controller and I can confirm it works.
Yes, you must add the game profiles to Steam (NFS Underground and 2 aren't on Steam).
Hey, sorry hadn't been much working on this (as I'm busy with other projects that are adjacent to this). I'll introduce pattern matching to XtendedInput soon which should resolve any...
Both are in the TODO list already. I want to add wheel support anyway, plus, the ingame menu configuration is on even higher priority. (Look at Pro Street for a...