Pavel Djundik
Pavel Djundik
From https://github.com/SteamDatabase/ValveResourceFormat/issues/22
See #47 for context. e.g. a value of `"manifest" "6404082971767543753"`
> ValveKeyValue.dll : warning IL2104: Assembly 'ValveKeyValue' produced trim warnings. For more information see https://aka.ms/dotnet-illink/libraries
The only problem with this is that they have differing implementations based on the project (and how old it is). Steam, CS:GO and other Source games may have minor differences.
``` // Data type enum types_t { TYPE_NONE = 0, TYPE_STRING, TYPE_INT, TYPE_FLOAT, TYPE_PTR, TYPE_WSTRING, TYPE_COLOR, TYPE_UINT64, TYPE_COMPILED_INT_BYTE, // hack to collapse 1 byte ints in the compiled format TYPE_COMPILED_INT_0,...
I was looking at the leaked CS:GO code, they added the following: ``` // support the '=' as an assignment, makes multiple-keys-on-one-line easier to read in a keyvalues file if...