Cyn
Cyn
For some reason, after re-building the lib from scratch instead of using your releases, it just works? Dunno if that helps but uh, pretty weird.
As discussed on the Discord - it is probably due to newer versions of VS and its compiler that seem to have fixed the issue. Tested with 32 bit and...
Any update on this or [#3683](https://github.com/Facepunch/garrysmod-issues/issues/3683)? This is still a major issue and short of spamming net messages and making a lot of it client-side authoritative (bad), there's no much...
Bump - this is still an issue in 2025. `player_connect` or `NetworkIDValidated` don't fire on level changes either so we can't it that way when we need to access connecting...
If a client decides to fake the net message, their loss. They'll just ruin their gameplay. Woops on the content part, you're right, forgot about that.
Could potentially just cache the DNS response, that way repeated calls to the same host wouldn't be delayed. Using TTL as a cache time. I don't see anything bad that...
I've never been aware of this limitation, have my years of hearing tons of player scream on DarkRP servers all been a lie...