x1nixmzeng

Results 18 comments of x1nixmzeng

Good spot! There is similar behaviour when you launch 2 different titles - the file system is not reset and has multiple devices with file conflicts.

Thanks for providing the files to reproduce this :+1: The occasional crash is interesting - I think it may be related to the other issue of not resetting properly?

This looks good; in future it may be worth defining the expected path seperator used by the xbox somewhere useful The tests you've added could perhaps be expanded to test...

You can of course initialize SDL to use the `SDL_INIT_GAMECONTROLLER` subsystem but I'm not about building specific modules - https://wiki.libsdl.org/SDL_InitSubSystem

The design should consider how close the debugging framework would be to the emulator. The current debugger does a lot with process memory - and receives specific interrupts to pass...

@LukeUsher I have a question about the state of the debugger for this next milestone At the moment it handles the Cxbx process through the Windows debugging API. Depending how...

Bit off-topic but parts of the source could do with modernising - there is a mixed use of standard library (`std::string`) and C-style allocations. So firstly - do we want...

The debugger hooks into native file events, so it could be possible. However with the black screen issue, does the FPS drop when it's frozen?

We could hook up https://clang.llvm.org/docs/ClangFormat.html - but it'd be worth defining some style guidelines first. The downside is any third-party libraries we've imported into the repro (rather than moduled).

You can setup commit hooks, which run local scripts before committing. Personally, I wouldn't bother enforcing standards on a build machine - having an automated build fail because of style...