Tim

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> With a new system in place, I think it might be beneficial to make a note of pug and a link to their documentation somewhere in CONTRIBUTING.md so the...

Any chance you could add some testing for this?

Not a problem! The Foundry ecosystem is just weird :) You'll want to pick up the Quench module. That'll run tests for you.

My Github username and a link to my profile is fine -- `wyrmisis`

I think, conceptually, only items that are on the actor's person should be on the actor. [Item Piles](https://fantasycomputer.works/FoundryVTT-ItemPiles/#/vaults) has a Vaults feature that does what you're asking for, though!

> Enhancement would be to be able to link ammo bundles to a weapon similar to other rule sets where it auto deducts. Another option is create a ammo category...

The melee, missile, and slow qualities are assigned through the toggle buttons and checkbox on the item sheet. They're doubled up because items have extra qualities assigned to them from...

We could look into using Foundry's Tours as well. On Sat, Mar 4, 2023, 1:22 AM bakbakbakbakbak ***@***.***> wrote: > I've created a branch that mocks the behavior of point...

@bakbakbakbakbak I'd expect the item to not exist in `actor.system.items`, as well: https://github.com/vttred/ose/blob/6cf617d755328edde8948968b6048409bbf8cffd/src/module/actor/data-model-character.js#L145-L151

With recent changes to Item architecture, we could probably create a separate Scroll item type that can contain UUID references to dragged-in spells, and cast them similarly to a normal...