wvdvegt
wvdvegt
To disable EveMon from using hammertime, in EveIDToStation.cs change the top line from `#define HAMMERTIME` into `#undef HAMMERTIME` and recompile
Even it you do add the script to a client's project's index.html it only seems to work properly if the server project also has the Blazor.Extensions.Canvas installed. If not, drawing...
After testing this change does not seem to work properly - Accumulating is gone (positive) - But the notifications do not always appear at startup - And are not always...
I think the issue is caused by the use of `public TimeSpan GetLeftTrainingTimeToLevel(Int64 level) => GetTimeSpanForPoints(GetLeftPointsRequiredToLevel(level)); ` in Skills.cs (and related method using SP to calculate durations). This SP based...
The following code fixes the issue (in the skill queue) Add the following method to CharacterSkillsQueueList.cs (or some utility class): ``` private static String DurationLeft(QueuedSkill skill) { if (skill.EndTime ==...
One last remark, I think this (switching to start/end time from EveEsi) might cause some issues with way the remaining time is updating when time progresses. Just checked and the...
The current code has some additional flaws: 1) For one of my pilots with an active training the topmost skill is not updating (training time/SP don't change). The level indicator...
FYI 'Sorting' seems' to put characters with an active training queue on top of the list in the overview tab. The sorting order of the remaining pilots is not clear...