wormzjl
wormzjl
 The shaft can be invisible if part of it is out of sight
Actually I'm looking for the possibility to replace IE wires completely with IW counterparts for unification and simplification, so I wonder if there is the possibility to add IE-styled transformers...
Hello, I'm a hardcore modded MC player and modpack maker. I've been using railcraft for years and always liked the idea of using trains for logistics on a larger scale....
Seen that the heat exchanger is not done for overhaul yet, as a chemical engineer myself I have some suggestions regarding the design. Here is a simplified schema for a...
If people would play pvp with this mod I'd imagine everybody will be living underground to prevent being discovered by other players, and current conventional warheads can't do much if...
CT script: `mods.immersiveintelligence.Electrolyzer.removeRecipe(); ` CT log: ``` [INITIALIZATION][CLIENT][ERROR] [crafttweaker]: Error executing {[100:crafttweaker]: recipes_base\immersiveengineering.zs}: null java.lang.NullPointerException at pl.pabilo8.immersiveintelligence.common.compat.crafttweaker.ElectrolyzerTweaker$Remove.describe(ElectrolyzerTweaker.java:92) at crafttweaker.runtime.CrTTweaker.apply(CrTTweaker.java:57) at crafttweaker.CraftTweakerAPI.apply(CraftTweakerAPI.java:151) at pl.pabilo8.immersiveintelligence.common.compat.crafttweaker.ElectrolyzerTweaker.removeRecipe(ElectrolyzerTweaker.java:47) at recipes_base\Immersiveengineering.__script__(recipes_base\immersiveengineering.zs:251) at __ZenMain__.run(recipes_base\Immersiveengineering) at crafttweaker.runtime.CrTTweaker.loadScript(CrTTweaker.java:240) at...
I was trying to tweak a bit the output rate of the solar tower, so I've modified this option from 1 to 100. But it does not seem to change...
http://pastebin.com/rWhfNWWh
pyrotech-1.12.2-1.3.13 Currently the bloomery/witherforge can process 1 and 3 blocks respectively, but they only use a single block of fuel per run regardless of amount of ore blocks inserted. IMO...