Wenzel Jakob
Wenzel Jakob
Hi Thomas, thank you for the report. Very puzzling. I will look into this, but it probably won't be until I receive my own M1 machine (ETA: February 1). Wenzel
Hi Piotr, `draw_all()` of course subsumes all this, but the point of this example was to show a bit more how a larger portion of the framework setup/draw calls can...
Hi @Tom94, indeed, there are some reference counting issues involving the Screen at the moment. It's related to a reference cycle involving the `RenderPass`. It's on my TODO list but...
Hi @gt0327e, I just committed a accompanied version of your change. Could you take a look to see if that fixes the problem? Also, can you send a transcript of...
The easier solution is simply to compile with 64 bit ;)
Hi -- there are no plans, but I do accept patches :)
Sounds like your machine is not properly set up for rendering with hardware-accelerated OpenGL.
What would be helpful is a backtrace (compile the binary in debug mode, attach via gdb, and type "bt" when it crashes).
Can you try again in 30mins or so? I just committed a change that relaxes the default OSX requirement, but it will take a bit for the build bots to...
It's difficult for us to provide builds that are compatible with older OSX versions. (The builds are automatic and done via AppVeyor, which always uses the latest XCode)