Yannis Gravezas

Results 22 comments of Yannis Gravezas

Hey all the project is under refactor so don't bother with the current form, something better is coming

@Brian-DP The project is now split into pure three.js code and aframe wrappers. Hopefully by the end of the month everything will be in working order.

I'm not sure if the resolution actually decreases or it's just that the native antialiasing is disabled, I'll have to test a bit as I haven't touched the code in...

@brianconnoly which effects are you trying to use? Could you post an, even simplified, example somewhere to inspect?

the result is not entirely off, it does darken more where the surrounding depth map indicates occlusion. There a weird striping happening though and the filter just not working at...

@tony056 unfortunately I don't have a vr hmd handy where I am right now, but we could do some remote debugging, contact me at [email protected] to do a hangouts, if...

Thanks for the feedback @Leonhartz. I don't have an iphone unfortunately, could you remote debug safari to get the console output at least?

hmmm this looks weird. Tbh I don't have a headset available, can you make a small scene with latest aframe and test it with that?

I've debugged a bit and It seems strange, even if I start the inspector without post processing and then do eg. a scene.setAttribute("effects", "bloom, fxaa") the post processing will take...

Ok I think I'm getting somewhere, scene.isPlaying is false in the inspector(scene is paused) so tick and tocks are not getting called it's not a new scene it's just that...