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Distorted vision when using with FF and Oculus

Open Absulit opened this issue 6 years ago • 1 comments

I tried the effects a few days ago and had this error when you anter in VR, the app is not crashing, it shows the environment in a completely unexpected way: it shows two planes that are "windows" to the actual content of the VR environment. I saw the branch was updated 4 days ago so tried again and the same result

distorsion

This is the console output

THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0 aframe.js:7042:6 Error: WebGL warning: drawElements: Drawing to a destination rect smaller than the viewport rect. (This warning will only be given once) aframe.js:21793:4 Source map error: request failed with status 404 Resource URL: https://wizgrav.github.io/aframe-effects/lib/aframe.js Source Map URL: aframe-master.js.map[Learn More] THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0

Link used: https://wizgrav.github.io/aframe-effects/index.html

OS: Windows 10 VR Device: Oculus Rift Firefox 59.0.2 x64

Absulit avatar Apr 06 '18 00:04 Absulit

hmmm this looks weird. Tbh I don't have a headset available, can you make a small scene with latest aframe and test it with that?

wizgrav avatar May 03 '18 09:05 wizgrav