Nathanael Anderson

Results 55 comments of Nathanael Anderson

I'm interested in this as well, and able to help test.

another straight forward way to reproduce this: The controller model for the CV1 doesn't match up to the physical location of the controller. it has the same positional offset as...

here is the workaround I use for this issue if anyone else is fighting with it I put it on the Gameobject with VivePoseTracker using HTC.UnityPlugin.Vive; using HTC.UnityPlugin.VRModuleManagement; using UnityEngine;...

Call ApplyControllerOffset() from OnIsValidChanged It handles if your using oculus plugin, and oculus devices through steamvr

I just saw this in OVRManager.cs included with the oculus utilities, and it applies to this issue. ![image](https://user-images.githubusercontent.com/140221/68977261-d911de00-07c5-11ea-9091-e15429a177d3.png)

Controller models still don't match up between OpenVR and Oculus drivers? has any official solution been found to this, having to create seperate locations for all controllers based on platform...

Expected behavior, weather loading with OpenVR or Oculus driver, the controller model should show up to match the physical controller.

@luizcarlosfx this is my local fix: private void Start() { if(XRSettings.loadedDeviceName == "OpenVR") { StartCoroutine(ApplyOffset()); } } IEnumerator ApplyOffset() { yield return new WaitForSeconds(0.5f); Debug.Log("Detected OpenVR, applying offset"); VivePoseTracker vpt...

any updates on this? psmoveapi has a good implementation in place, that could be a starting point. looks like this was the git repo you mentioned before: https://github.com/NoxWings/FreePIE This looks...

@zelmon64 is there any code out there now for the C-api I could look at. I want to use the psmove sharpshooter controller, and get some of its extra button...