Nathanael Anderson

Results 55 comments of Nathanael Anderson

I no longer am targeting Wave SDK, so I don't know. feel free to close the issue.

I've used Vive input utility in projects I implemented multiplayer in, and haven't ever ran in to any issues with it. Look at Photon for your multiplayer setup, there won't...

unity 2017.2.0f3 steamvr plugin is installed Oculus plugin not installed

The SteamVR plugin was installed for all tests that were ran, yet on sequential runs, different device names were shown. Without changing any plugins installed, both of the above device...

Both Vive and Oculus are selected Once how the device is detected changes, it stays changed for a while. I haven't noticed a pattern of when it changes back and...

I just got a a rift to borrow from a friend for testing again, so I'm going to dig into this soon, and update with the results.

It took me a little longer to get to looking into Oculus issues then I wanted, but I've been digging around for the past 2 nights. Here is what I...

The issue only occurs when OpenVR is before Oculus in XR settings. The problem is every couple times I run the game OpenVR moves itself above Oculus, once I move...

This information is all available, see comments in this issue for details: https://github.com/ViveSoftware/ViveInputUtility-Unity/issues/19#issuecomment-351911996 HTC.UnityPlugin.VRModuleManagement contains the information your looking for.

The first part of this issue is from the package from the asset store, manually downloading the VIU release, and copying the missing asmdef's resolves the initial warning., Input over...