Nathanael Anderson

Results 55 comments of Nathanael Anderson

I no longer reproduce the previous error, Devices are being detected properly on init. The issue i'm seeing now with this section of code: if(VRModule.GetDeviceState(0).deviceModel == VRModuleDeviceModel.OculusHMD) { Debug.Log("We see...

Those updates turn the shader from pink to grey, so half way there. I now get this error: ![image](https://user-images.githubusercontent.com/140221/93209208-c8a2fa80-f72b-11ea-85d9-6e8b4fb19292.png) So it looks like SetTexture is already used: ![image](https://user-images.githubusercontent.com/140221/93209414-1ddf0c00-f72c-11ea-980a-867aa6905d9d.png) I changed...

7.3.1 On Tue, Sep 15, 2020 at 10:52 PM ChengNan Yang wrote: > @wirelessdreamer Are you using > Universal RP 7.3.1 or 7.5.1? > > — > You are receiving...

I thought I remembered the vive controller showing up as black, so I wasn't sure why the rift controller showed up a different color. On Tue, Sep 15, 2020 at...

changing back from __BaseMap to the above code segment gives this error spamming ![image](https://user-images.githubusercontent.com/140221/93493276-b9fa4600-f8d9-11ea-9ca9-ecb9a7d538b4.png)

I think this is what you wanted tested: ![image](https://user-images.githubusercontent.com/140221/93770142-cfc57f00-fbe9-11ea-84dc-b1e6f1c9e26c.png) Its still grey, and not black after that.

What about adding a Color over ride to Render Model Hook, just like there is a shader override: ![image](https://user-images.githubusercontent.com/140221/93839332-a264e980-fc5a-11ea-9913-acdda59cdf08.png)

my package name was already set to the name of my project, and is set in its own namespace, not the com.htc namespace. it of course also isn't called fileutils...

its the first time trying to build it for android. I could strip it down some and get you access to it. email me outside of here and we can...

For a short term workaround I removed the WaveVR SDK, the issue was related to it. I've still been doing out of thread testing with @chengnay so leaving the issue...