wipeout-phantom-edition

Results 21 comments of wipeout-phantom-edition

You are right, those objects in Arridos IV have not had their movement properly decoupled from the render frames, I'll fix that. I can't reproduce any issue with vsync not...

There are some problems with using much larger textures currently. Recently texture atlasing was implemented, and there is only one 2048x2048 texture atlas which drastically limits how large textures can...

It might be getting clipped by OpenAL's final output. I think a compressor filter is generally used to prevent that but I don't currently have that applied. If this is...

That is strange. Can you give [v1.2.217](https://github.com/wipeout-phantom-edition/wipeout-phantom-edition/releases/tag/v1.2.217) a try? It should default to high DPI mode and might fix this issue.

The latest Windows Defender definitions (1.395.1308.0) are detecting a false positive on the whole zip file of v1.2.210, but does not when scanning all the files after extracting. I've submitted...

Could be some issue with VSync maybe, but then I'd think you would see issues in other games. The rendering can be pretty CPU intensive but I tried throttling my...

I actually never tried it. I thought there were some minor differences in game data, which would cause the file extractor to not work, but I guess not.

Apparently there was a later revision released in Europe which works, but the initial release doesn't.

I have implemented proper high DPI support so this should be smoother in the next update.

I've added most of these to the todo list.