Will Nations
Will Nations
I would probably just wait for Andrea Catania to finish his fully-fledged ECS module and then use those scripts for this. Also, for all rendering, collision, and (in 4.0) navigation,...
I feel like this might be something that better fits in the `godot-ideas` repository since it's more about adding an API/system to the framework that Godot provides (which could be...
Whoa, this is a really weird sequence of bugs... O_O Uh, good to know. Will have to investigate more on this later.
> I don't know how to make custom nodes themselves All you do is add `class_name `, e.g. `class_name Spline`, under the `extends` statement of the GDScript file. Setting the...
I *think* the editor/game-time debugging use case is the main one here...but not sure if @aaronfranke has other use cases in mind.
I understand. I am a little busy at the moment, but I will try to review it when I get a chance. I may have accidentally left in some code...
Most of the requirements for this are now bundled into godotengine/godot-proposals#119 which I have a bit of a WIP going on. Unfortunately, due to a monumentally large work thing that...
Hm, ok. I'll have to look into why that's happening. Thanks for letting me know. And yeah, I think increasing the usability by having the CallbackDelegator and Behavior have a...
> I would like to see would be allowing existing nodes like sprite or kinematic body to be able to use behaviors. This is fundamentally impossible without changing the core...
That sounds like a good idea. :-)