godot-next
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Can't rename nodes normally
Without godot-next in a project, one can double click on a node to change it's name.
For some reason having godot-next in a project disables this.
A workaround is to right click the node on the scene tree and click rename.
Hmm... the can_handle function of delegation_inspect_plugin.gd fires twice for some reason.
Hmm... the
can_handlefunction ofdelegation_inspect_plugin.gdfires twice for some reason.
This is a bug on the engine itself. I'm still not sure why we can't rename nodes normally.
The culprit scripts are the vector_display_2d.gd and the vector_display_3d.gd.
This issue doesn't happen when those scripts are not being used.
Whoa, this is a really weird sequence of bugs... O_O Uh, good to know. Will have to investigate more on this later.