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Can't rename nodes normally

Open Rubonnek opened this issue 5 years ago • 5 comments

Without godot-next in a project, one can double click on a node to change it's name.

For some reason having godot-next in a project disables this.

A workaround is to right click the node on the scene tree and click rename.

Rubonnek avatar Jul 16 '20 15:07 Rubonnek

Hmm... the can_handle function of delegation_inspect_plugin.gd fires twice for some reason.

Rubonnek avatar Jul 16 '20 18:07 Rubonnek

Hmm... the can_handle function of delegation_inspect_plugin.gd fires twice for some reason.

This is a bug on the engine itself. I'm still not sure why we can't rename nodes normally.

Rubonnek avatar Jul 20 '20 04:07 Rubonnek

The culprit scripts are the vector_display_2d.gd and the vector_display_3d.gd.

Rubonnek avatar Jul 20 '20 19:07 Rubonnek

This issue doesn't happen when those scripts are not being used.

Rubonnek avatar Jul 20 '20 19:07 Rubonnek

Whoa, this is a really weird sequence of bugs... O_O Uh, good to know. Will have to investigate more on this later.

willnationsdev avatar Jul 21 '20 13:07 willnationsdev