Will Nations
Will Nations
@asheraryam > It comes bundled with the engine, it's production ready for all platforms, and it's definitely more actively maintained than the VisualScript which was also placed in the "Full...
Hey, just updating you. I did manage to get it to work. Had to change Pi to look like this, with a log function parameter and writable property: ```fsharp []...
These are good ideas, but I feel like they would be even more welcome as integrated features in the main repository. We should open a proposal for it!
Hmm. EditorInspectorPlugin is a type that should only be used in the editor context, not in an exported game... I think this is probably happening because we have type hints...
@Destarianon Can you pull from the latest master (or just change the type hints in CallbackDelegator and ResourceCollection to use Reference instead of EditorInspectorPlugin) and then see if the issue...
Not sure if this is it, but... ResourceCollection, which ResourceSet extends, and CallbackDelegator both create an instance of ClassType. ClassType's null constructor has a flag to generate a "deep type...
I'll try to work on the fix in the newly made `fix-callback-delegator-export` branch on my fork. Once we're confident we have it fixed, we can merge it into the main...
> my issue is I want to be able to add my own components from scratch with the utility suggestion and manage them through godots gui. You will be able...
I'll have to look into this when I get a chance.
@aaronfranke is right, for the most part. Before adding `clang-format` support is even really useful, we need to have C++ code integrated. And there were plans to add C++ code...