Vincent Lee
Vincent Lee
neither does doing anything outside of the gui, apparently.
this is already fixed in botania
Hi all. I was able to reproduce this in a very straightforward manner from the latest Ubuntu 18.04 install. 1. Install ubuntu server 18.04 into VirtualBox VM (QEMU reproduces this...
@emilyploszaj any idea here? Looks like the guts of TrinketComponent are passing a null stack to our predicate that we pass to `getEquipped`
Semi-intended
It's going to be tricky. The GG's main distortion effect has to use a shader, so either we disable our shader (GG looks extremely boring) or the Iris one is...
we're not sure how this is going to go. Basically, mana bursts used to have weird logic and code to collide with blocks with no real collision box. Not keen...
Thanks for the report. We should probably just exclude anything with NBT data (or all block entities entirely, but that might be overkill)
* Shulkers: Not sure. Might have special cased magic to prevent them from aggroing against each other * Husks: Wasn't able to reproduce this * Blazes: Looks like they're melee...
it doesn't generate any `forge:ores`, ores need to be registered to the orechid by telling it how common the ore is See https://github.com/Vazkii/Botania/blob/54e49c86359f0295c4e1b82fb687f2a774eabf60/src/main/java/vazkii/botania/common/core/handler/IMCSender.java#L21