MW
MW
> Can this only produce real glyphs or could it be tweaked to produce 'fake' characters? Do you have an example what do you mean by 'fake' characters? Right now...
> https://www.shadertoy.com/view/Xtcczj (this is more for the kanji than katakana/hiragana, but I guess something similar could be used) Oh cool, though I guess this is closer to what the runes...
Added ping-pong function based on Blender's math node. This wraps values and reverses every other cycle 
Can confirm this also works with building on a mac (M1), was crashing whenever I switch to eevee.
The node now includes a `Custom` display mode(switchable between `Custom` and `ASCII`) which takes in an unsigned 16-bit float (0-65535) to determine which segments to be turned on based on...
Added sign and modulo functions 
Thank you so much for the PR! I will test and merge when I can.
Tested this with the current master (3.4) and older versions`2.93.10` / `2.83.20` 👍
Finalized, no further changes planned.
Finalized, no further changes.