William

Results 17 comments of William

Hi, GetHashKey always returned an int32 so this would be a breaking change. I think you should just use [Convert. ToUInt32(Int32)](https://docs.microsoft.com/en-us/dotnet/api/system.convert.touint32?view=net-6.0#system-convert-touint32(system-int32)) here

This event contains only one value: the network id of the target entity. It can be parsed in this manner: ``` void Parse(rl::MessageBuffer& buffer) { entityNetId = buffer.Read(13); } ```...

It's a great idea to provide a way to prevent the deletion of server-created entities. However, I think it would be beneficial to add native functions to allow or disallow...

I don't think it's related to the recently added bounds validation, since the issue started occurring for us around 6 months ago, well before that change. The issue began after...

We are indeed using Las Venturas, and it seems to greatly contribute to the issue. I even included a static collision file from Las Venturas in the reproduction resource I...

I ran some additional tests today. Using the exact same files as in the reproduction resource, the issue does not occur in singleplayer, nor when using other modding platforms

> Do you have the dealership by Breze near there in Vinewood. Or do you have any other interiors near by. Don't have it either. I manage 3 different servers...

> This issue is caused by incorrectly placed static bounds for addon maps / objects. When a static bound is loaded without its corresponding map / object data being present,...

Relying on convars/toggle functions to block game events, instead of handlers/callbacks just to discourage server-side “anti-cheat,” also kills flexibility. Some events like REQUEST_CONTROL_EVENT, RAGDOLL_REQUEST_EVENT, NETWORK_PLAY_SOUND_EVENT, or CLEAR_AREA_EVENT might need to...

> > **@Nobelium-cfx** – would love to hear your thoughts on this. 🙂 > > I dont really know much about script runtimes and `msgpack `. So forgive me if...