Wiktor Kwapisiewicz
Wiktor Kwapisiewicz
@wilhelmy you can see if someone is offline because their avatar is grayscaled in Dino. It's just not as fine grained as in other messengers (e.g. DND icons or extended...
> version = {attr="mymod.__version__"}: I'd recommend putting the version into pyproject.toml and reading it with importlib.metadata One use-case not covered with statically putting it in pyproject.toml is automatically deriving version...
I think this is closely related to https://github.com/rpgp/rpgp/issues/286. If rpgp could accept signers and decryptor implementing objects (using standard RustCrypto interfaces) we could *potentially* plug other projects such as [PKCS#11](https://github.com/parallaxsecond/rust-cryptoki/pull/192)....
> I think there might be an opportunity to refactor the internal `crypto` code to be abstract over the rust crypto traits, given all backing impls are using it effectively...
Hi folks :wave: I've spent a bit of time and got the card signer to work with rpgp. Lo and behold: https://github.com/wiktor-k/test-rpgp/blob/main/src/bin/sign.rs and... it works with my key! (If you...
I think it's safe to close this ticket. Unless some other actionable goal is defined (e.g. "documentation on how to use hardware security device").
They might have been thinking about inline signatures (gpg --sign) that have the signed data and the signature in the same output file. As you've said clearsigned binary files are...
I think it's a great idea to keep in mind. I'm also interested in rpgp supporting various hardware tokens and utilizing common Rust traits would definitely make it easier. :+1:
> @wiktor-k nice to see you here too haha! Ha, yeah :wave: I remember you from [the cryptoki repo](https://github.com/parallaxsecond/rust-cryptoki/pull/192) which I also maintain... apparently we're interested in roughly the same...
Note that the crate has been translated from C to Rust via c2rust: https://crates.io/crates/sha1collisiondetection and as such is not a marvel of technical design. It would be cool if that...