waterflame

Results 36 comments of waterflame

# Vita3K summary - Version: v0.1 - Build number: 984 - Commit hash: fb0798e of pull/456 (I don't want to append every issue to the PR) [Disgaea 4 A Promise...

# Vita3K summary - Version: v0.1 - Build number: 1315 - Commit hash: https://github.com/vita3k/vita3k/commit/5b070aac \- Crashes on start up over NpBasicInit or something around there [Disgaea4.log](https://github.com/Vita3K/compatibility/files/4014176/Disgaea4.log) **When loading the NpBasic...

# Vita3K summary - Version: v0.1 - Build number: 571-70599d3 - Commit hash: https://github.com/Vita3K/Vita3K/commit/70599d3 Wooo! Welcome to the world of softlock! It's just constantly trying to read from the bg...

# Vita3K summary - Version: v0.1 - Build number: 572-44c6d04 - Commit hash: https://github.com/Vita3K/Vita3K/commit/44c6d04 Advances to first script (no more file spam) and is stopped by `glViewportIndexedf`. [ChaosChild_US.log](https://github.com/Vita3K/compatibility/files/2299932/ChaosChild_US.log)

# Vita3K summary - Version: v0.1 - Build number: 597-5b97fe1 - Commit hash: https://github.coma/Vita3K/Vita3K/commit/b97fe1 [ChaosChild_US.log](https://github.com/Vita3K/compatibility/files/2321814/ChaosChild_US.log)

# Vita3K summary - Version: v0.1 - Build number: 635-a741c3a - Commit hash: https://github.com/Vita3K/Vita3K/commit/70599d3 constant render loop of failure and leads to a crash. [ChaosChild_US.log](https://github.com/Vita3K/compatibility/files/2364315/ChaosChild_US.log)

# Vita3K summary - Version: v0.1 - Build number: 805 - Commit hash: https://github.com/vita3k/vita3k/commit/4279f967 # Issue Runtime error on shader gen # Log [ChaosChild_US.log](https://github.com/Vita3K/compatibility/files/2949422/ChaosChild_US.log)

# Vita3K summary - Version: v0.1 - Build number: 984 - Commit hash: fb0798e of pull/456 (I don't want to append every issue to the PR) [CHAOS;CHILD - [PCSE01022].log](https://github.com/Vita3K/compatibility/files/3155438/CHAOS.CHILD.-.PCSE01022.log) #...

# Vita3K summary - Version: v0.1 - Build number: 1315 - Commit hash: https://github.com/vita3k/vita3k/commit/5b070aac As mentioned above, disabling texture cache gives some garbled graphics Crashes after opening _system.scx, I imagine...

# Vita3K summary - Version: v0.1 - Build number: 597-5b97fe1 - Commit hash: https://github.coma/Vita3K/Vita3K/commit/b97fe1 ``` |W| [io_error_impl]: close_dir (sceIoDclose) returned 0x80010051 |I| [export_sceKernelLoadStartModule]: Module output/testprx.elf (at "app0:mai_moe/mai.suprx") module_start returned 0x0...