Chaos;Child [PCSE01022]
Game summary
- Game name: Chaos;Child
- Game serial: PCSE01022
Vita3K summary
- Version: 0.01
- Build number: 404
- Commit hash: https://github.com/vita3k/vita3k/commit/d4cd595
Test environment summary
- Tested by: waterflame
- OS: Windows 7
- CPU: Intel i7-2600
- GPU: AMD Radeon HD 6700 Series
- RAM: 8 GB
Issues
No noticeable regressions against 328-https://github.com/vita3k/vita3k/commit/6525c1c but slight different in that you can hear bits of static before it crashes VS the delayed beep and crash. After the last line Unimplemented sceIoGetstatByFd import called. it seems softlocked only to later on create a solid beep before crashing(The audio thread doesn't seem to have started yet).
Screenshots

Log
Recommended labels
- Crash
Vita3K summary
- Version: v0.1
- Build number: 571-70599d3
- Commit hash: https://github.com/Vita3K/Vita3K/commit/70599d3
Wooo! Welcome to the world of softlock! It's just constantly trying to read from the bg archive. I can assume this because of Unimplemented sceIoGetstatByFd import called.
...
[seek_file]: sceIoLseek: Seeking file: fd: 0x6 at offset: 0x0, whence: SCE_SEEK_SET
|T| [read_file]: sceIoRead: Reading file: fd: 0x6, size: 3435973836
...
Vita3K summary
- Version: v0.1
- Build number: 572-44c6d04
- Commit hash: https://github.com/Vita3K/Vita3K/commit/44c6d04
Advances to first script (no more file spam) and is stopped by glViewportIndexedf.
ChaosChild_US.log
Vita3K summary
- Version: v0.1
- Build number: 597-5b97fe1
- Commit hash: https://github.coma/Vita3K/Vita3K/commit/b97fe1
Vita3K summary
- Version: v0.1
- Build number: 635-a741c3a
- Commit hash: https://github.com/Vita3K/Vita3K/commit/70599d3
constant render loop of failure and leads to a crash.
Vita3K summary
- Version: v0.1
- Build number: 805
- Commit hash: https://github.com/vita3k/vita3k/commit/4279f967
Issue
Runtime error on shader gen
Log
Vita3K summary
- Version: v0.1
- Build number: 984
- Commit hash: fb0798e of pull/456 (I don't want to append every issue to the PR)
Issue
Unimplemented sceGxmTextureIntLinearStrided
Chaos;Child goes further and shows some garbled graphics if texture cache is off
Vita3K summary
- Version: v0.1
- Build number: 1315
- Commit hash: https://github.com/vita3k/vita3k/commit/5b070aac
As mentioned above, disabling texture cache gives some garbled graphics
Crashes after opening _system.scx, I imagine due to unimplemented sceGxtTextureInitLinearStrided
Vita3K summary
- Version: v0.1
- Build number: 1683
- Commit hash: https://github.com/vita3k/vita3k/commit/5d0939b8
Issues
- menu keeps flashing
- atrac9 decoder errors a lot
Screenshots


Log
Vita3K summary
- Version: v0.1.5
- Build number: 2726
- Commit hash: https://github.com/vita3k/vita3k/commit/c2044c3c
- CPU backend: Dynamic
Test environment summary
- Tested by: othmanead
- OS: Windows 11
- CPU: Intel i5-10300H
- GPU: RTX 3060 mobile
- RAM: 16 GB
Issue:
Game plays with no issues
Screenshots:

Log
Recommended labels
- Playable
App summary
- App name: CHAOS;CHILD
- App serial: PCSE01022
- App version: 1.01
Vita3K summary
- Version: v0.2.0
- Build number: 3742
- Commit hash: https://github.com/vita3k/vita3k/commit/8de2d49c
- CPU backend: Dynarmic
- GPU backend: Vulkan
Test environment summary
- Tested by: RetroGameTalk
- OS: Microsoft Windows 10 Professional (build 19045)
- CPU: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz
- GPU: NVIDIA GeForce RTX 3070
- RAM: 49 GB
Log
Issue
softlocks
[18:47:11.233] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x2388264645 abs at 0x2147964052 [18:47:11.235] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x1844085082 powf at 0x2147964356 [18:47:11.333] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x3174425440 sceAvPlayerStop at 0x2147963700 [18:47:11.343] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x3227385601 UNRECOGNISED at 0x2184827528 [18:47:11.349] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x1077222938 sceMp4Reset at 0x2184827368 [18:47:11.358] |W| [export_sceNgsRackRelease]: sceNgsRackRelease called in a synchronous way during a ngs update, contact devs if your game softlocks now.
Recommended Labels
- regression
- Intro