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Chaos;Child [PCSE01022]

Open wfscans opened this issue 7 years ago • 11 comments

Game summary

  • Game name: Chaos;Child
  • Game serial: PCSE01022

Vita3K summary

  • Version: 0.01
  • Build number: 404
  • Commit hash: https://github.com/vita3k/vita3k/commit/d4cd595

Test environment summary

  • Tested by: waterflame
  • OS: Windows 7
  • CPU: Intel i7-2600
  • GPU: AMD Radeon HD 6700 Series
  • RAM: 8 GB

Issues

No noticeable regressions against 328-https://github.com/vita3k/vita3k/commit/6525c1c but slight different in that you can hear bits of static before it crashes VS the delayed beep and crash. After the last line Unimplemented sceIoGetstatByFd import called. it seems softlocked only to later on create a solid beep before crashing(The audio thread doesn't seem to have started yet).

Screenshots

image image

Log

vita3k-404.log

Recommended labels

  • Crash

wfscans avatar May 19 '18 13:05 wfscans

Vita3K summary

  • Version: v0.1
  • Build number: 571-70599d3
  • Commit hash: https://github.com/Vita3K/Vita3K/commit/70599d3

Wooo! Welcome to the world of softlock! It's just constantly trying to read from the bg archive. I can assume this because of Unimplemented sceIoGetstatByFd import called.

...
[seek_file]:  sceIoLseek: Seeking file: fd: 0x6 at offset: 0x0, whence: SCE_SEEK_SET
|T| [read_file]:  sceIoRead: Reading file: fd: 0x6, size: 3435973836
...

ChaosChild_US.log

wfscans avatar Aug 18 '18 10:08 wfscans

Vita3K summary

  • Version: v0.1
  • Build number: 572-44c6d04
  • Commit hash: https://github.com/Vita3K/Vita3K/commit/44c6d04

Advances to first script (no more file spam) and is stopped by glViewportIndexedf. ChaosChild_US.log

wfscans avatar Aug 18 '18 23:08 wfscans

Vita3K summary

  • Version: v0.1
  • Build number: 597-5b97fe1
  • Commit hash: https://github.coma/Vita3K/Vita3K/commit/b97fe1

ChaosChild_US.log

wfscans avatar Aug 26 '18 19:08 wfscans

Vita3K summary

  • Version: v0.1
  • Build number: 635-a741c3a
  • Commit hash: https://github.com/Vita3K/Vita3K/commit/70599d3

constant render loop of failure and leads to a crash.

ChaosChild_US.log

wfscans avatar Sep 09 '18 14:09 wfscans

Vita3K summary

  • Version: v0.1
  • Build number: 805
  • Commit hash: https://github.com/vita3k/vita3k/commit/4279f967

Issue

Runtime error on shader gen

Log

ChaosChild_US.log

wfscans avatar Mar 10 '19 12:03 wfscans

Vita3K summary

  • Version: v0.1
  • Build number: 984
  • Commit hash: fb0798e of pull/456 (I don't want to append every issue to the PR)

CHAOS;CHILD - [PCSE01022].log

Issue

Unimplemented sceGxmTextureIntLinearStrided

wfscans avatar May 08 '19 04:05 wfscans

Chaos;Child goes further and shows some garbled graphics if texture cache is off

IllusionMan1212 avatar Nov 09 '19 15:11 IllusionMan1212

Vita3K summary

  • Version: v0.1
  • Build number: 1315
  • Commit hash: https://github.com/vita3k/vita3k/commit/5b070aac

As mentioned above, disabling texture cache gives some garbled graphics

Crashes after opening _system.scx, I imagine due to unimplemented sceGxtTextureInitLinearStrided

ChaosChild_US.log

wfscans avatar Jan 01 '20 16:01 wfscans

Vita3K summary

  • Version: v0.1
  • Build number: 1683
  • Commit hash: https://github.com/vita3k/vita3k/commit/5d0939b8

Issues

  • menu keeps flashing
  • atrac9 decoder errors a lot

Screenshots

image

image

Log

vita3k.log

IllusionMan1212 avatar Sep 05 '20 20:09 IllusionMan1212

Vita3K summary

  • Version: v0.1.5
  • Build number: 2726
  • Commit hash: https://github.com/vita3k/vita3k/commit/c2044c3c
  • CPU backend: Dynamic

Test environment summary

  • Tested by: othmanead
  • OS: Windows 11
  • CPU: Intel i5-10300H
  • GPU: RTX 3060 mobile
  • RAM: 16 GB

Issue:

Game plays with no issues

Screenshots:

image

Log

Recommended labels

  • Playable

othmanead avatar Jul 08 '22 15:07 othmanead

App summary

  • App name: CHAOS;CHILD
  • App serial: PCSE01022
  • App version: 1.01

Vita3K summary

  • Version: v0.2.0
  • Build number: 3742
  • Commit hash: https://github.com/vita3k/vita3k/commit/8de2d49c
  • CPU backend: Dynarmic
  • GPU backend: Vulkan

Test environment summary

  • Tested by: RetroGameTalk
  • OS: Microsoft Windows 10 Professional (build 19045)
  • CPU: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz
  • GPU: NVIDIA GeForce RTX 3070
  • RAM: 49 GB

Log

vita3k.log

Issue

softlocks

[18:47:11.233] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x2388264645 abs at 0x2147964052 [18:47:11.235] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x1844085082 powf at 0x2147964356 [18:47:11.333] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x3174425440 sceAvPlayerStop at 0x2147963700 [18:47:11.343] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x3227385601 UNRECOGNISED at 0x2184827528 [18:47:11.349] |T| [log_import_call]: [LLE] TID: 6 FUNC: 0x1077222938 sceMp4Reset at 0x2184827368 [18:47:11.358] |W| [export_sceNgsRackRelease]: sceNgsRackRelease called in a synchronous way during a ngs update, contact devs if your game softlocks now.

Recommended Labels

  • regression
  • Intro

RetroGameTalk avatar Mar 23 '25 17:03 RetroGameTalk