Will Fowler

Results 26 comments of Will Fowler

It looks like on line 190 of BSPLoader, it's trying to access the Entities data but it's not finding it. This can happen if the BSP version is not supported....

Hmm, I'm not sure what kind of engine this game was built on but it doesn't seem to be anything Quake based. That file doesn't look like anything I've worked...

Hmm, yeah this is a very strange issue. For some reason, generated meshes only seem to receive light from below. I'm really not sure what is causing this, or when...

What game is the BSP from? If it's a game based on the Quake 3 engine, the easiest solution is probably to reduce the "curve detail" option. If that doesn't...

If this were to happen I would also request that the GCI files use the same naming convention as Dolphin, so the folder can just be copied back and forth...

I should clarify, currently you can interact with the individual files in the save data, but the names of the folders are all pretty unhelpful, just stuff like "N-4868_e". And...

Ok, so finally getting back to this. Originally, my instinct was to not use the LZMA SDK because I don't much like the idea of adding dependencies on external libraries,...

Hmm, I haven't heard of it. I can look into it but so far I haven't been able to find downloads for any of their software to play around with....

What game is this exactly? It looks like it could be MOHAA or COD1.

Nope. You just need to point the Texture Path to where the PNGs are stored. MAT files are automatically generated.