Webber Takken

Results 281 comments of Webber Takken

Asked Mob-sakai if they are up for making unity-changeset Deno-compatible. https://github.com/mob-sakai/unity-changeset/issues/13

> Asked Mob-sakai if they are up for making unity-changeset Deno-compatible. > > [mob-sakai/unity-changeset#13](https://github.com/mob-sakai/unity-changeset/issues/13) This was done and incorporated

I'm using `deno run --allow-all .\src\index.ts build --projectPath=./test-project --buildName=testing -allowDirtyBuild` to test the current state

Closed in favour of https://github.com/game-ci/cli/pull/1 This is moving to a new repo. The logic of Unity Builder will be replaced by the CLI. New changes should be added there if...

Builds should generally be deterministic. The imported package should be defined in your dependencies (and if need be used conditionally). I'd consider importing a package during CI time bad practice....

If it is indeed the IL2CPP process as indicated by Unity staff, you might try patching it's binaries using a private image.

I just mean replacing the IL2CPP binary with a different version and publishing an image with that change, then try if it works. To be honest I'm not so sure...

@edencakir indeed, looks like this should be fixed on builder side. Are you able to provide the portion of the output that contains the error? cc: @frostebite maybe we're able...

@frostebite I believe you had fixed this issue a while back already, correct?

@frostebite could you please have a look at this issue?