Results 32 comments of Eric Warmenhoven

Yes, I can reproduce this. I've tried all four graphics drivers and they all do the same thing, in basically the same place inside Metal but taking different routes to...

Interestingly both the HW and non-HW cores crash similarly.

If I run in Xcode with "Metal Shader Validation" turned on, it doesn't crash and doesn't give any warnings.

And it works fine on latest iOS, so that's not going to give any clues either.

Hm, there are other issues with this core as well: the recompiler seems to cause it to hang indefinitely at start; and it can't be dlopen()'ed a second time.

I can't reproduce this. I think I fixed something similar to this a long time ago but can't remember clearly now. If you can still reproduce this please ping me.

To be clear, when you say the video renderer is set to hardware, you mean you're using the Metal video driver when this crashes?

Yeah the play! core is still "experimental" and has a lot of rendering problems on iOS in particular that it doesn't have on other platforms. I have the beginnings of...