beetle-psx-libretro
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mac: Crash when Video renderer is set the Hardware (Vulkan)
Description
When Renderer is set to Hardware (Metal) RetroArch crashes. This doesn't happen with other cores.
Expected behavior
Just run, or maybe give an error.
Actual behavior
Crash
Steps to reproduce the bug
- Set Renderer to Hardware (Vulkan)
- Run any game
- Crash happens
Version/Commit
- Beetle PSX HW: 0.9.44.1 fd812d4
Core options
Everything is default except the Renderer for the core.
Environment information
- Frontend: RetroArch 1.15.0
- OS: macOS 13.2.1
- GPU: M1 MacBook Air (2020)
Attached is the crash log which macOS outputs
Is this still an issue?
not sure, when I start it, it states it uses a fallback to software renderer After that it randomly crashes at some point.
To be clear, when you say the video renderer is set to hardware, you mean you're using the Metal video driver when this crashes?