Wade Brainerd

Results 17 comments of Wade Brainerd

In my experience the problem with coroutines is that they fall short of what you really want, which is cooperative multithreading. I have only seen proprietary game scripting languages (like...

Ah cool, I didn't know Lobster's coroutines are asymmetric - that's great. TBH I just got to this ticket via Twitter and haven't used Lobster yet! Looks cool though, would...

Thanks for the excellent feedback all! It's very encouraging that you think the feature is interesting and potentially a good addition. @nesbox, feel free to publicize it all you want...

Nice, thanks for that link, the single threaded curl API works perfectly. I just pushed an update with the ifdef and no threads, will look at fixing CI next and...

Sure, I could do that and add `collab auto` to toggle that. I've already added some extra keywords like `collab off`. It would be a useful way to spectate on...

Just to followup, that plan is fine with me of course. I'll keep testing and experimenting with the feature. Is there a branch with the new UI I can access,...

> Yeah, @wadetb is there any chance? Yes, apologies - just been a busy year. Still planning to resurrect and finish.

Thanks Dave, glad to hear you joined Sugar LAbs! As Anton says I made it for the VR jam- I have hopes of developing it further someday (even registered shellspace.org)...

I haven't tried, but there may be issues with the fact that I submitted precompiled binaries for V8 and other dependencies, because compiling them was (at the time) far too...

Thank you for the report!  There is a bug in the jam submission which prevents VNC widgets from unregistering properly, this may be related to what you are experiencing. I...