Grindelwald

Results 36 comments of Grindelwald

@Voxstrasza Confirmation of problem recurrence

This should be caused by a legacy database AI https://github.com/azerothcore/azerothcore-wotlk/blob/43ebc5f24a6073803332ae459933ff18dac9de9c/data/sql/archive/db_world/4.x/2021_03_04_01.sql smart_ai action_type=107 Create_ summon_ groups summonType=6 Disappear within a certain time after death Therefore, the NPC that has not been...

Confirm https://github.com/TrinityCore/TrinityCore/commit/3dca705acc953d20e4a43d4c2b3c97a84e5ab346

Ulduar npc 32938,33352,33353 flags_extra Is not the same Is it right? You can use UPDATE `creature_template` SET `flags_extra`=0 WHERE `entry`=32926; UPDATE `creature_template` SET `flags_extra`=0 WHERE `entry` IN (32938,33352,33353); Then through...

@Frytiks In TDB 58 and not 1

@c0per0 NPC must be attacked to start combat

@CraftedRO Which is related to another problem, in the arena pillars and elevators using AOE spell will be an error https://github.com/TrinityCore/TrinityCore/issues/11769

@CraftedRO https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/Spells/Spell.cpp#L8230 Uses a 2d check but returns a Z value https://github.com/TrinityCore/TrinityCore/issues/23111 Similar problems bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target) const

@jackpoz @Ovahlord The problem is getting worse, some of creature's spells can also pass through obstacles, can you guide me where to check?

@CraftedRO I'm pretty sure it's not blizzard, because even devotion can, in 2 floor use devotion can hurt downstairs Even on the ship can be