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And this doesn't work because Script_GetSoundtrack concatenates the track path and file names which are stored in an array. You'd need to put the same file name into each array...
What do you mean? The above Lua script patch actually makes it possible to use WAD file for TR3. Also, similar patch is needed for Lua scripts to use WAV...
@Lwmte Seems that streaming is working now. Should this be closed?
BTW, streams can't be stopped now except when Lara dies. This means that several streams can now be played simultaneously which wasn't intended.
Yes. But `ONCE` streams were stopped before recent audio refactoring. And now it's possible to play several `ONCE` streams at once. This sounds awful and wasn't intended in original Core...
`setEntityPos(player,77897,33218,-3072,83,0,0)` in _Caves_, then jump forward. Lara bumps her head against the rock. This doesn't happen in the original engine, i.e. she jumps too high. Worse yet, it's inconsistent and...
Actually it's not just the constant. Modifying default speed makes Lara jump on a too short distance in one cases and still too far in others. Something is wrong in...
Can't the original computation be reverse engineered?
No, these constants doesn't look authentic. They break a secret in _St. Francis' Folly_ and the jumping distance there is shorter when she jumps to a lower slope and in...
I just don't see where the horizontal position is modified in that decompiled fragment. Seems that only vertical movement is there.