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Yes, I see it too. Then it's for a different reason.

> This is certainly not Lua issue, as collision callback function never enters if Lara has no HP `Entity::checkCollisionCallbacks` called every time even when Lara has no HP in "undead"...

This is much worse in #269.

Compiler optimization can have a dramatic impact on Bullet performance. I mean that _any_ optimization level affect at least some places but not the others. Just recompiling it might greatly...

Thanks for the report. There were at least two previous attempts to port OT to MSVC by @stohrendorf (in old `master`) and recently by @Gh0stBlade. But both were just a...

@Gh0stBlade That just stresses the point of a working CI for any supported platform. The person making the port using such platform is naturally suited for providing tests. Otherwise it...

AFAIK, system provided Bullet was never supported by OT. There is a version mismatch between most distributions and with API that OT expects. YMMV, depending on which OS and its...

OT always relied on unreleased development version of Bullet. Its compatibility was never properly tested with officially provided Bullet on different combinations of OS versions and compilers. I wouldn't enable...

Do we actually have a _working_ nightly build service? Last nightly build was June, 29. Anything would be better than nothing.

Maybe related to #86.