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Looks like this could be the culprit: ``` const char* buf = (const char*)qglGetString(GL_EXTENSIONS); size_t buf_size = strlen(buf) + 1; engine_gl_ext_str = (char*)malloc(buf_size); strncpy(engine_gl_ext_str, buf, buf_size); ``` But it doesn't...

Actually, I see two problems here: - a development environment - a deployment environment They can have different setups. Actually, there is a special MinGW case already for cross-compilation.

> And well, if developers cannot even install a needed lib, then they are not worth the title "developer". That's a very strong statement that I'd like to avoid. We...

To be fair, nobody openly opposed that move. So, I think it's a scapegoating to blame the author of the pull request.

I'd second the maintenance concerns. > Then there's FMOD Wouldn't that be incompatible with OpenTomb license?

To add to my previous post. There are such big projects as OpenStack and Xen which use their own development environment (DevStack and Raisin respectively). They have just the same...

I think it requires some elaboration. The idea is to move all external libraries into submodules to make it optional. Those who require special library versions should _explicitly_ checkout the...

As far as I remember, you and TeslaRus said that the only patched libraries were bullet and openal. Cochrane also needs patched openal for Mac OSX. Why freetype is there...

I don't see why it should be either one or the other. Why not both? You can keep only patched libs as submodules and rely on the system libs for...

Sure. We can always add anything if needed.