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As we all agreed previously, `master` branch was replaced by `revert`, so that we could attempt to implement GH actions workflow without the binaries waste. Please, note, that you might...

I don't think that this directory tree is correct, e.g. Lua is in `thirdparty` but should be in `extern`. At least that's what TeslaRus said above.

> I'm also trying to create TR2 tiger state control (using TR1 lion as model). Where could I find tiger animations values (like TR_ANIMATION_LION_XXX from state_control_lion.h) ? The numbers are...

> I will search in TRosettaStone for documentation about enemies animations format and location in level files. It's not necessary. You can use OT model debug view as TeslaRus suggested.

I suppose you are using Linux. But what is your distribution and its version? First I'd look at what CMake modules are actually installed. And as you are running 64-bit...

I assume that different Ubuntu versions might have different problems. Which version exactly? Personally, I'm not using Ubuntu, so I'm not sure what problems it might have with CMake or...

> libboost-thread 1.65.1:amd64 I doubt that package has anything to do with OpenTomb which doesn't use Boost in the first place.

C++11 is already enabled in CMakeLists.txt. As for pthread, cmake should care for this automatically. If that doesn't work then something else is preventing cmake from working properly. Putting it...

Oh yes! That would be definitely most useful. I just suggest that it don't use the realtime engine as it is now. It's non-deterministic. There should be a simulation framework....

I think it was addressed in 6cfb1778b584cb72a0f49910513d7e856d774446, but Lwmte forgot to modify this issue.