Kelsey
Kelsey
I was thinking about it and do we really need the item placement icons at all? Getting rid of them would make things a lot less cluttered, and it's not...
I don't understand what the problem with the music is?
You can customize the individual tracks, so just set both of those to None if you don't want them to play.
There's an arrow to the left of the music selector which expands those options.
This would be a compiler issue, we'd want to have it automatically generate these around fizzlers that are touching walls.
This would apply to both vanilla and custom fizzler brushes, under the following conditions: - The map is Co-op - The brush is any kind of `trigger`, with Physics Objects...
I certainly think we should fix any exploits that we can. What I had a problem with was the triggers in the Reclined Fizzler that prevent you from placing portals...
Does this affect any specific style(s) in particular? I do most of my testing in Clean and this has never been an issue for me.
Oh, that's the opposite issue. Weird.
What do you mean by this? You can already choose music from the Export Options pane.