Ilja Kartašov
Ilja Kartašov
Hi! I have tried to extend your example with falling cubes `amethyst_physics_test` with a flat terrain mesh instead of the floor. Terrain mesh is a 8.0x8.0 sqare built from 128...
Lets pretend, timer interrupt occurs and we enter interrupt as one task and we want to exit it as new task (created during execution of the first one). ``` el1_irq:...
Hello! Recently I've updated application with latest SynPDF code. Inside I am generating PDF report using TGDIPage. After update default size of page has changed from A4 to US Letter....
Major refactoring is going here, that will bring totally new engine core and solve lots of small issues bothering us for a while already. ## This brings up - [x]...
- [x] Allow to execute pipelines without a fragment shader - [x] Allow to execute pipeline without color attachment - [x] Add possibility to render to a texture, including depth...
- [ ] Add a component that will link entity to some parent Entity - [ ] Add system to apply transformation from parent to child
We need a possibility to mix animations, for example `run` and `shoot`
- [ ] Add `dirty` flag to assets - [ ] Add timestamp of last file modification - [ ] Add a new thread to control last file modification timestamp...
- [ ] `Model` asset to group meshes, textures, animations etc - [ ] Rename `Texture` asset into `Image` asset - [ ] `Material` asset from several images
The development goes side by side with changes in various engine parts. ## TODO * [x] Add `editor` binary to the monorepo * [x] Implement terrain rendering from a heightmap...