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Draft: Dotrix 0.6

Open voxelias opened this issue 2 years ago • 0 comments

Major refactoring is going here, that will bring totally new engine core and solve lots of small issues bothering us for a while already.

This brings up

  • [x] Tasks concept with parallel execution
  • [x] New application API with possibility to configure extensions
  • [x] Flexible Mesh API that allow to construct meshes and their buffers with validation and various layouts
  • [x] Shader preprocessor (includes, conditions, variables)
  • [x] UUID format for IDs with namespaces
  • [x] ECS update: locks, soft deletion of entities and reuse of released slots, faster lookup for an entity by its ID
  • [x] Tasks based assets loading, flexible API, custom assets
  • [x] Constant FPS (if host machine is powerful enough)
  • [ ] GPU Driven Rendering
  • [ ] New tasks driven input API
  • [ ] Optimized overlay

voxelias avatar Jul 31 '22 13:07 voxelias