Volkert de Buisonjé
Volkert de Buisonjé
Actually, it's more than just a "debugging tool". It was developed out of a sense of nostalgia to bring OPLx FM synthesis from the Golden Age of DOS gaming to...
So that [covox-music-player](https://github.com/yeokm1/covox-music-player) code wouldn't work for that, you think? Like I said earlier, all that needs to be done is to port it to use libieee1284 for cross-platform compatibility...
Why is it different? Because it's not an ALSA driver? Or am I missing something?
Actually, that was what I was talking about. For dosemu2. As for the desire for a Covox ALSA driver, would there be any actual practical value in developing one, other...
The following info I'm sharing here, also as a reference for myself, once I try implementing this: Since there are already 2 OPL2/OPL3 plugins in the project, it might be...
@stsp Is there a rule to keep the dosemu2 project free of C++ code? Asking this, since much of the [AdPlug](https://github.com/adplug/adplug) project is mostly (but not entirely) written in C++.
Heh, that's funny. This issue is has number #1370, just like the Ensoniq AudioPCI ES1370 sound chip, which formed the heart of one of the first PCI sound cards back...
> Note that with sb16 you can mix pcm+fm+midi at the same time. Sorry for the confusion. That was not the kind of hardware mixing that I was referring to....
Typically, if a DOS game has Amiga-like tracker music as opposed of FM or MIDI music, and it prompts you to select a "music quality level" or the desired sampling...
I'm not sure, but some games might only support software mixing at lower frequencies in order not to impact CPU utilization (and thus overall gameplay) too much. As a result,...