Volkert de Buisonjé

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Ah, my bad! :sweat_smile: The machine on which I tried this is running Fedora 34, with the `Copr repo for dosemu2 owned by stsp` repository enabled. And yes, it was...

Indeed, the initial version of _Comanche: Maximum Overkill_ was notorious in that it would switch to protected mode (or perhaps even 386 flat mode?) directly and would therefore refuse to...

If I read your suggestion in #1294 correctly, this would only apply to direct (non-DMA) DAC output, right? Would it be much more work to offer the option to switch...

Also, as a somewhat more challenging suggestion, there is a variant of the Covox Speech Thing called the [Stereo-on-1](https://www.youtube.com/watch?v=rKb1F-ApK3s). It does what it says on the tin: it allows stereo...

And then there is the matter of 8-bit vs 16-bit audio. Are there any games that ever sent 16-bit audio to the DAC of a Sound Blaster 16 in direct...

> Yes, that's the idea. > And you should find the covox > driver (in scummvm?) for me to > port from. :) Okay, I'll do some research and get...

Well, lookie here: https://github.com/yeokm1/covox-music-player :wink: One downside is that this code seems to drive the parallel port natively, by sending bytes out to the selected I/O address. It's therefore not...

If you're passing through the LPT, wouldn't that require native Covox support in the game or applicatoin running in the VM? Or am I misunderstanding you? Do you mean to...

@jschwartzenberg Are you specifically talking about direct DAC output mode? Or complete passthrough support, including FM synthesis? Either way, this would deserve opening a separate issue.

@jschwartzenberg As @stsp said, you can't pass through the DMA stuff. Also, the DMA emulation happens to be the one part that works well in dosemu2. For passing through FM...