voivodpl

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Additionally, I am searching for a way to continue reducing m_iShotsfired while reloading and pressing attack buttons.

I think this should be added under the mag check: m_iShotsFired = 0; if (m_iClip

Additionally one needs to move the next attack check in CBasePlayer::ItemPostFrame() further into the code, under usableButtons declaration so one can reset the m_iShotsFired: ``` if (m_fInReload) m_iShotsFired = 0;...

actually 64mb x 6 Well yeah, I need to have 4k skybox support.

![Desbk](https://github.com/FWGS/xash3d-fwgs/assets/45218752/dd1fc401-ba30-4678-b337-7cdf8915cc9f) looks pretty amazing ingame don't you have 4k monitor/tv?

No problem with that. Everyone nowadays have at least 8gigs of ram. I have 32. I get what you are saying, however, 4k should be a reasonable top limit still...

https://drive.google.com/file/d/1IAjvpCi9oUmXdHAq95jiAnK1KA6qywWE/view?usp=sharing 4k dust skybox, 6 textures