SDHLT
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A problem with brush entity blocking light
This is decompiled cs_estate. I recreated this bush brush just to be sure everything should be fine.
It appears that one side isn't blocking light at all.
Tried either func_wall, func_illusionary, with clipping without clipping, with blocking light etc.
It only works right if this is a world brush.
you didn't set up zhlt_lightflags
.
http://zhlt.info/entity-changes.html#:~:text=attribute%20is%20ignored.-,zhlt_lightflags,-Set%20optional%20lightflags
Tried everything I know :D
Check other factors such as zhlt_invisible, fx amount, render mode, or if it's off-grid and may have to be recreated.