Florentin Luca Rieger
Florentin Luca Rieger
sweet @geocine ! I am wondering why the phaser team doesn't provide it out of the box?
We are experiencing the exact same problem @Hanzofm and @WIStudent have described. Are there any updates/solutions?
@alexge233 Is there any update on this? Would be cool to have wandb support in unity ml agents
Yes that would be really nice! :)
@GeorgeS2019 Can you give a more detailed example of what you do have in mind here? I am currently benchmarking the different rl backends in godotrl in terms of learning...
Yes, thanks for pointing this out. However I already dicovered this one and I couldn't find anything similiar in my code. I made sure that I always copy the pieces...
> Could you share your code? I gladly do: https://github.com/visuallization/alpha-zero-general-hex/tree/master/hex The relevant files are `HexGame.py` and `HexBoard.py`. Furthermore it currently uses the NeuralNet architecture from Othello.
I am not working with pass though, like Othello does because there is no pass in Hex.
Okay there might be an issue how I represent the `canonicalBoard` in `getCanonicalForm`. If I just return the board without inverting it, the issue of not finding the state in...
I am currently experiencing a similar issue: https://github.com/ionic-team/capacitor/issues/6021#issuecomment-1470121335 Are there any updates on this PR?