Results 158 comments of Moritz Mœller

You will be the first 'other' renderer to add an NSI API. 😄 I sent you an invite for the 3Delight slack per Twitter PM.

So the caveats. ### Scene Edits The NSI API supports scene edits via `NSIRenderControl("sync",...)`. To support this, too, you will need to add this bit that I saw on your...

There is no NSI Blender plug-in yet. 3Delight have said they want to do one, at some point. That said, no one stops you from making a plugin yourself. A...

The folder structure of my crate is ``` ta-lib-sys ├── build.rs ├── Cargo.toml ├── src │ └── lib.rs ├── ta-lib # Snapshot of C lib I'm trying to build with...

You can also try this yourself. The project is here (with the resp. `autotools` stuff commented out in `Cargo.toml`/`build.rs`): https://github.com/virtualritz/ta-lib-rs/tree/master/ta-lib-sys

I tried with `Config::insource(true)` and I get a different error but an error still. ``` mv: rename .deps/gen_code-gen_code.Tpo to .deps/gen_code-gen_code.Po: No such file or directory make[3]: *** [gen_code-gen_code.o] Error 1...

So what would be needed is putting all nodes in a space partitioning tree, right? What would be not trivial if using something like the `fart_aabb` crate?

I see the issue with blur but not Beziers. They have convex hull property. The worst that can happen is that you draw something outside the area of interest and...

On that note: if we had this, how hard would you reckon it would then be to parallelize rendering using e.g. `rayon` or the like?

Rendering of SVG via `tiny-skia`. I.e. you tile the canvas and have different cores fill different tiles. This issue is kind of a prerequisite of that. I.e. you need to...