Volkan Ilbeyli
Volkan Ilbeyli
Some mode to differentiate a viewport rendering to a GUI window vs fullscreen swapchain rendering
- Display Scene hierarchy via a tree view - object picking - gizmo rendering for local/global spaces - Transform editing
GUI should provide the ability to - List and display all materials loaded in the scene - select a material and display/edit its properties - serialize the material to the...
Current RenderPass abastraction is WIP and more code needs to be moved into the RenderPasses for proper cleanup. # Render Passes - [ ] ZPrePass - [ ] ZHierarchy -...
ClearUAV() needs both CPU and GPU handles, we currently provide a write-only CPU-handle and the API wants a non-write-only cpu desc.
resize shadow maps based on the main rendering window