Volkan Ilbeyli

Results 77 issues of Volkan Ilbeyli

https://gpuopen.com/presentations/2019/digital-dragons-2019-make-your-game-friendly.pdf

Engine
UI

Lights and brightness won't properly reflect in the bloom effect.

Rendering Technique

Draw(3) FST to replace fullscreen Quad (2 triangles). - [x] Implement FST shader - [ ] replace FSQ w/ FST for renderpasses

Performance [GPU]

# Threading Targets - Worker Pool - Improved and more robust worker pool with scalable parallelization (worker parameters, return values etc, syncs etc) - A Load Thread - PSO and...

Engine
Renderer
Threading

Currently, engine doesn't return from load function untill all environment maps are loaded. They require rendering to cubemaps and they take time generate. Engine could load the current one that...

Performance [CPU]
Scene
Threading

read .ibl files for sIBL environment maps and configure IBL pass with values from there separate skybox from current EnvMap implementation

Engine
Scene

+ threaded culling support

Performance [CPU]
Threading
Performance [GPU]