Volkan Ilbeyli
Volkan Ilbeyli
https://gpuopen.com/presentations/2019/digital-dragons-2019-make-your-game-friendly.pdf
Lights and brightness won't properly reflect in the bloom effect.
Draw(3) FST to replace fullscreen Quad (2 triangles). - [x] Implement FST shader - [ ] replace FSQ w/ FST for renderpasses
# Threading Targets - Worker Pool - Improved and more robust worker pool with scalable parallelization (worker parameters, return values etc, syncs etc) - A Load Thread - PSO and...
Currently, engine doesn't return from load function untill all environment maps are loaded. They require rendering to cubemaps and they take time generate. Engine could load the current one that...
read .ibl files for sIBL environment maps and configure IBL pass with values from there separate skybox from current EnvMap implementation